The Hordelands

Greater Germania includes all of Germany, Poland (including that annoying bit of Russia bordering the Baltic Sea), the Czech Republic, Slovakia, Hungary, Austria and most of Switzerland. Not a nation as such, but Mongolian hordes rule much of this territory – the rest is owned by various monster races.

It is commonly known as the Hordelands, but also Greater Germania or Germania Maius.

Need to come up with: Rulers, more cities.

Romanusia is full of bandits, goblins and small Vampire Kingdoms.

However this is easier said than done, though Rome has expanded her borders to cover the fractured Hellenic City States and some of the lands above her, it has found the Orcs of Germania are a tougher foe, as are the monstrous races who dwell with the Orcs in Germania. It is not known to what degree the Orcs have a system of rulers and borders, any attempt to expand borders into Germania has always failed and more adventurers perish in Germania than anywhere else – however a small minority of Orcs and Half-Orcs have travelled south and integrated into Roman society. And the young Empire faces another enemy to the East, another army marched from Asia soon after the Mongol Horde. The Hunnic Empire has arisen, led by the greatly feared and brutal warlord Attilla. The Huns have pointed ears and pink skin, and are never far from their mounts, they clashed frequently with Germania at first but now mainly seem to target Roman territories – a small minority of Huns have also integrated into Roman society.

Rulers and Pretenders
Free Germania sub-faction: The human diaspora often flock to this banner. These people are Just hella organised. The HRE Kaiser has basically sort of given up on ruling anything but the Netherlands for now. So the German pretender is Valkyrie, she is the descendent of the military leaders of Germania who were the supreme commanders of the armed forces. She leads an organised resistance in around and in Germania, they are the best of the best - total badasses. And they don't take just anyone.

Free Germania will be the big interaction with the party most likely. In Hungary/Romania/Northern Serbia they have a company (130-150, commanded by a captain) or a battalion (400) or the remnants of a battalion (IE half of the battalion has died, these are the remaining ones - maybe only one captain remaining who commands all of them). Most likely I think it's just a really tough company - scouts.

The company's who actually operate in enemy territory are the best of the best. There is one who operates in Hunnic lands, and another couple who operate in Germania itself.

These guys are massively based on the Scouts from Attack on Titan - I can even take some names. Massive turnover and deaths, but many sign ups - a lot of whom die early in training or are sent home. Free Germania are the hope of the continent basically, and they are led by Valkyrie.

In terms of ideaology, like many resistances they are a mixed bag. Some of them are essentially auxillaries of the HRE, and seek its revival. Many do not trust the HRE - and see them as traitors who abandoned human lands - instead preferring a new Greater Germania, a good deal of whom want Valkyrie to lead them. A significant proportion want independence for their own respective regions or countries within Greater Germania - some want complete autonomy, others want to be a confederation or have some independence within an empire. But ultimately they are bound by one desire - to drive Orc-kind from human lands, and restore the heartlands of their people.

Despite being by far the biggest population group on the continent of Europa, there is no nation ruled by humankind. Rome is the closest, but the rulers claim descent from the Gods.

Main settlements
Notable Ruined Cities: Berlin/Brandenbourg, Vienna, Munich, Frankfurt, Hamburg, Prague, Warsaw, Budapest,

Demographics and Borders
Races: Orcs, Goblinkind,

Plothooks
Plothooks for Germany: The Fey(? Are the others enough?). The Orcs. Tribal communities of all types. Roaming bands of mercenaries working for any one of the other kingdoms. Lost treasures, ruined cities, the land of pure adventure. Huge wealth due to the Mountain’s positive influence. Not much more needs to be said.

Plothooks for Slavia: Witch trials. Particularly bleak work missions. Bureaucratic ‘glory to the republic comrade’ types. Revolutionaries. The Witcher-type stuff (girls in the pond and that sort of thing), make it bleak! Monsters like griffins and stuff. Remember it’s a more temperate climate than Britain.