The Hordelands

Greater Germania includes all of Germany, Poland (including that annoying bit of Russia bordering the Baltic Sea), the Czech Republic, Slovakia, Hungary, Austria and most of Switzerland. Not a nation as such, but Mongolian hordes rule much of this territory – the rest is owned by various monster races.

It is commonly known as the Hordelands, but also Greater Germania or Germania Maius.

Need to come up with: Rulers, more cities.

Romanusia is full of bandits, goblins and small Vampire Kingdoms.

However this is easier said than done, though Rome has expanded her borders to cover the fractured Hellenic City States and some of the lands above her, it has found the Orcs of Germania are a tougher foe, as are the monstrous races who dwell with the Orcs in Germania. It is not known to what degree the Orcs have a system of rulers and borders, any attempt to expand borders into Germania has always failed and more adventurers perish in Germania than anywhere else – however a small minority of Orcs and Half-Orcs have travelled south and integrated into Roman society. And the young Empire faces another enemy to the East, another army marched from Asia soon after the Mongol Horde. The Hunnic Empire has arisen, led by the greatly feared and brutal warlord Attilla. The Huns have pointed ears and pink skin, and are never far from their mounts, they clashed frequently with Germania at first but now mainly seem to target Roman territories – a small minority of Huns have also integrated into Roman society.

Main settlements
Notable Ruined Cities: Berlin/Brandenbourg, Vienna, Munich, Frankfurt, Hamburg, Prague, Warsaw, Budapest,

Demographics and Borders
Races: Orcs, Goblinkind,

Plothooks
Plothooks for Germany: The Fey(? Are the others enough?). The Orcs. Tribal communities of all types. Roaming bands of mercenaries working for any one of the other kingdoms. Lost treasures, ruined cities, the land of pure adventure. Huge wealth due to the Mountain’s positive influence. Not much more needs to be said.

Plothooks for Slavia: Witch trials. Particularly bleak work missions. Bureaucratic ‘glory to the republic comrade’ types. Revolutionaries. The Witcher-type stuff (girls in the pond and that sort of thing), make it bleak! Monsters like griffins and stuff. Remember it’s a more temperate climate than Britain.